How it works
Credits, drops, the three things you can do with one, and when you can withdraw.
Credits
1 credit = $0.01. You buy credits with ETH and spend them opening cases. Credits themselves never leave the site; what you can withdraw is the stock tokens and ETH you receive.
When you pull a drop
Say you pull 0.1 TSLA worth $40, that is 4,000 credits. You have three choices:
Double up is even money: half the time you keep twice the sell value, half the time nothing, so on average it returns exactly the sell value. Take it for the swing and a bigger balance; take the plain sell when you want to withdraw soon.
Press your luck
A 50/50 on the drop itself. Each rung is a 47.5% chance to double it, up to ×16. Cash out at any rung for plain credits. Lose and the drop is gone. Every round uses your verifiable seeds, same as case opens.
Welcome credits (and why some wallets do not get them)
Welcome credits go to wallets with a real history on Robinhood Chain, or the bonus could be farmed with a hundred fresh addresses. There are two ways to qualify and you only need one:
A wallet you already use — 25+ transactions on Robinhood Chain. What the wallet is holding does not matter on this route: a long history is the part nobody can manufacture cheaply, and spending your gas down should not count against you.
A newer wallet — 3+ transactions and at least 0.0005 ETH held. This one is usually just gas, so topping the wallet up and checking again is enough.
The check runs against your wallet live, not against how it looked the day you signed up — if you qualify later, the credits are still there for you. One welcome bonus per network or device per day.
Playthrough (why withdrawals are sometimes locked)
Every bonus credit (double-up winnings, welcome credits, purchase bonuses, daily rewards) adds 15× its amount to your playthrough requirement. Each case you open reduces the requirement by the case price. While it is above zero you can still do everything on the site; only sending tokens to your wallet waits. The strip under the header shows how much is left.
Welcome credits also need a first purchase of $10+ before withdrawals open, and cash out up to $25 from those credits.
While a playthrough is outstanding, only cases priced up to 500 credits can be opened. You can forfeit the remaining bonus at any time to unlock every case immediately.
Withdrawals and fees
Stock tokens and ETH are sent to your wallet on Robinhood Chain, usually within a minute. Fee: 5% + $1.00, taken from the drop; minimum $12. Purchases carry 5% + $1.00. Both are shown before you confirm.
Stock Cells (player versus player)
Stock Cells is the one game that is not played against the house. You stake stock from your inventory, or ETH paid into the arena, and other players try to eat it. When a cell is eaten the house takes 5% of what it carried, in kind, and the rest goes to the player who ate it. Extract to take what you carry out.
Arena ETH is credit for this arena only. ETH paid in carries a 5% fee, stays inside the arena, and can never be withdrawn or converted to credits; extraction returns it to your arena balance. ETH and stock you take from other players go to your inventory and follow the normal withdrawal rules.
A saved game expires after 24 hours and everything in it is forfeited to the house. Nothing in Stock Cells counts toward XP, the battle pass, achievements or the wins feed.
Fairness
Every roll is committed before you open: we show the hash of the server seed, you can set your own client seed, and revealed seeds let you recompute any past result. Verify a roll.

